Video narrative on proposed research in immediate feedback through educational technology.
Tag: EDU800
Asking the Right Questions
Even for informal settings, answering the questions of how to improve the classroom routine is real. Canned, scheduled professional development is not enough. Be your own researcher, sensitive to the feedback from your own students to all them to shine.
Failure Must Be an Option
While tempting to create a moderate classroom with a clear path for students, introducing the option of failure into the system allows children to persevere through difficult tasks and grow as a result.
Potential of Gaming for Civics Education
Game-based learning in civics, with the use of iCivic.org, enhances student learning in grades 4 through 8, but not in high school.
Learning Through Social Media
For a variety of reasons, social media can provide teachers with additional options for guiding students in responsive classroom-related dialogue using mobile resources.
New World Educators
The future of education depends upon migration from the delivery model to an adaptive, collaborative, multimedia, higher-order thinking, discovery experience in class, led by an educator who serves as a facilitator, lifelong-learner, guide, coach, and crafter of problems to engage learners in new challenges.
Fine-Tuning Feedback
Even with a highly knowledgeable group of learners, feedback and the immediacy of it makes a striking difference to a course, since a two-week delay in response can invalidate any positive impact of the process of peer evaluation.
Interrupting the Feedback Lapse
Students perform significantly better and internalize their success when provided with feedback in the form of comments over grades or none at all.
Very Interesting…
Learning tasks and problem-solving activities can take students from having a low-level, extrinsic interest in a classroom topic to a well-developed, intrinsic interest in a new area of learning facilitated by teachers and collaboration from peers.
Critical Review: Erhel and Jamet – Digital Game-based Learning
For a Critical Review of the following article, click on the document link below: Erhel, S. and Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers and Education. Sept. EDU800 Critical Research Review I LSchmidt







